What if small recorders/sations actually used the last Fm or your music profile to play a sample of your favorite tune. In the same manner as the karaoke tune chooser. And then you could physically check if you have the same taste in music. Everytime a new person toches he song will change.
This could be fun to do, and maybe when you touch the wall only people with the same taste are being displayed. And maybe this could trigger interesting footage as well.
A link to how a real life Facebook would feel like. Quite funny! And relevant to our discussion on how a
physical Facebook would feel like. Adding friends on the street.
You can se the video here
Today we presented the latest iteration of our project. We tried to make two quite different concepts on each side of the scale to see where it would be sensible end up. After last week as well I think we can conclude that large displays of any sort is a powerful and enticing tool when people are involved. To see yourself and to show of to friends could at least have some impact on people.
The karaoke part is another issue. I am not entirely sure that it is the right direction to lead this project, I keep fighting with myself over and over again. Even though it could be a great way to get good footage of people.
But at this point this should not be the issue, we should use the last energy to make it a great and social and enticing experience that will enhance the social environment in the festival.
Here are the slides from this iteration:
A late update of the workshop with Shulze & Webb last week. The workshop was very inspiring and had great impact. Even though I have studied their website up and down back and forth it something different when seeing their work in action.
The main principle in their “method” is to design around the experience hooks of the poduct or service. Actually designing the moments that you would tell a friend about. One of the examples is how Apple is designing the packaging to be an experience of its own.
Also they stressed how important it is to just start with the first iteration, imagining that the product is already out there and then evidence the most important experience hooks in the life cycle of the artifact.
So in three days we had a concept up and running. The main point is to make it visual because it then is much easier to juge if it has some potential or not, and it is much easier to see what is working or not.
This is a huge lesson for me, because I tend to write to much. And often the same thing over and over again always afraid of making choices. Using this method forces you to make these choices quickly. And then you are free to iterate as many times as you wish.
Another aspect of this method is to make a tag line for the project, a not more than three sentences long description of what your product should be.
Anyway here is the result: